Candy factory idle
In this game you own candy factories sell these candy to make money to buy a factory
or a researcher which can give you new candies to sell
Published | 1 day ago |
Status | Released |
Platforms | HTML5, Windows |
Author | EpicGamer3754 |
Made with | Godot |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
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Candy factory idle EXE.zip 24 MB
Comments
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The concept is pretty cool
Some quick feedback from a fellow game jammer:
Glow (What you did well)
1. The UI is really intuitive. I figured everything out in the first 10 seconds.
2. The art is readable. I understand what is going on.
3. The secondary research mechanic was a good idea!
4. I was able to play without a tutorial
Grow (What you could do better)
1. The Art is a little boxy. The default Godot UI makes it feel prototypey.
2. The lack of sound effects and general juice makes the game look static. I don't just want a number to go up. I want a number to go up and make a satisfying popping noise every time it does (to name one example)
3. I found myself just using only the highest yielding candy I had. This made the game a little static.
4. Researching to get new candies and better factories is great, but the upgrades are random. So I got a 25% boost and then a 1% boost. That didn't feel good.
A potential solution to problems 3 and 4 would be to connect research and candy production. Make certain candies yield research and make new candies always better than the last candies. That way multiple candies can work together to make money AND better candies.
Overall, great for 2 weeks! Keep up the good work! :D
Thank you for the feedback will improve my next game
On number 3 there is actually a mechanic that makes it so the more of a candy you make the less the price of that candy is. So you want to make a diverse amount of candy but that is not known to the player so i probaly should have communicated that to the player
Yea, you should probably have done that :